<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>CollisionObject2D on qytlix no blogs</title><link>https://blog.qyt.li/x/tags/collisionobject2d/</link><description>Recent content from qytlix no blogs</description><generator>Hugo</generator><language>en-us</language><managingEditor>qytlix@gmail.com (qytlix)</managingEditor><webMaster>qytlix@gmail.com (qytlix)</webMaster><copyright>All articles on this blog are licensed under the BY-NC-SA license agreement unless otherwise stated. Please indicate the source when reprinting!</copyright><lastBuildDate>Wed, 08 Apr 2026 11:08:03 +0800</lastBuildDate><atom:link href="https://blog.qyt.li/x/tags/collisionobject2d/index.xml" rel="self" type="application/rss+xml"/><item><title>Godot Collision layer 和 mask</title><link>https://blog.qyt.li/x/post/tech/%E6%8A%80%E6%9C%AF/godot-collision-layer-%E5%92%8C-mask/</link><pubDate>Wed, 08 Apr 2026 11:08:03 +0800</pubDate><author>qytlix@gmail.com (qytlix)</author><guid>https://blog.qyt.li/x/post/tech/%E6%8A%80%E6%9C%AF/godot-collision-layer-%E5%92%8C-mask/</guid><description>
<![CDATA[<h1>Godot Collision layer 和 mask</h1><p>Author: qytlix(qytlix@gmail.com)</p>
        
          <p>#godot #CollisionObject2D</p>
<h2 id="collision-layer">
<a class="header-anchor" href="#collision-layer"></a>
collision layer
</h2><p>碰撞层，就是本物体所在的层。
其他所有的，拥有 “本物体所在<em>碰撞层</em>”的碰撞掩码 的物体，可以检测到本物体。</p>
<h2 id="collision-mask">
<a class="header-anchor" href="#collision-mask"></a>
collision mask
</h2><p>碰撞掩码，就是可以和哪些层的物体碰撞。</p>
        
        <hr><p>Published on 2026-04-08 at <a href='https://blog.qyt.li/x/'>qytlix no blogs</a>, last modified on 2026-04-08</p>]]></description><category>content</category><category>tech</category><category>技术</category></item></channel></rss>